Human Skull Sculpt

Decided I needed to bone up on my knowledge of the human skull. Pun intended, ha ha ha. Found a few tutorials that talked about the major landmarks and also read through the cranium section of Gray's Anatomy. There were lots of little bones that I didn't quite know of before like the ethmoid bone and vomer in the nose area. And some that I knew but didn't fully understand where all the nooks and crannies were located.

I managed to get my hand on a real skull from my doctor to so I could use it as reference and boy did it help. I took lots of measurements and some of the bones like the sphenoid really started to make sense once I could see them in situ.

Here's the result from various angles.... Next up is placing some tissue depth guides and building the musculature while learning all the names, origins and insertions.

Feeling like crap :(

Well, I guess ArenaNet didn't like my work or I was too late to the party. Either way I got rejected and now I feel horrible. I was really starting to get excited at the prospect of moving out to Seattle to learn more about game design. Time to move on though and hope another opportunity presents itself soon.

On the up side, PAX East 2014 is right around the corner, so at least I've got that to look forward to, and TableTop day is on Saturday.

In other news, here's the pattern I made for the Norn's skirt design. Done in Illustrator in about 2 hours. Had to make up a lot of it since the original concept was obscured quite a bit. Also, I made some fur in Max and rendered out an AO Map and Alpha to use on the back skirt.

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