Textured up this EMP Cannon model for a Renegade-X level. The original model was done by Elite980/Carnivean/Azure but I rebuilt it to be used in UDK. 
Textures show are PBR at full resolution of 2k for the main cannon and 4k for the base in Marmoset. Project called for Gloss/Specular/Diffuse pipeline for use in UDK and at 1/2 the resolution.

Rigged to rotate and tilt. I used morph targets to have the hoses at the back animate and the barrel also animates in and out.

Polygons: 6,459  Triangles: 12,494

Cannon Base Textures

Main Cannon Textures

Cannon Hoses and Yaw Textures

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