Large Corundum Rock
Large Layered Rock with a Corundum Layer. Tried to make it like Garnet with a Skin Shader. There is also a version without the Skin shader for a more even look to the rock. It can be used upside down or right side up. Sculpted in ZBrush and retopped the Garnet section in 3ds max after decimating the mesh. Texture were started with DDO and then I switched over to Substance Painter to learn the program. Ultimately imported some of the material from DDO and just used them inside of Painter to avoid any seam issues.