Loving Substance

Just started learning some Substance Designer and I'm really loving it. It's technical enough to get my left brain satisfied, but then the right kicks in and the art happens for a great synergy.

After watching a bunch of tutorials and making a couple of basic materials I wanted to try my hand at a custom project. My friend Tyler Sorg was making a car and I saw that he needed a nice carbon fiber material. He was modeling the Koenigsegg One:1 and I took a look at some reference images to familiarize myself with the material. It was a basic weave with, you guessed it, fibers in the threads. Below is the material inside of Marmoset, Some keyshot renders can be seen here https://www.artstation.com/artwork/No4o1, and you can find the car renders from keyshot here... https://www.artstation.com/artwork/J3lRn

I made the Foot of Arkus for Skylanders Superchargers!

Guess what... I made a prop that was used in the new Skylanders Superchargers game. It was used in a cinematic! Here's what it looks like in game and rendered in Marmoset.

If you want to see it in the actual cutscene, check out this video on YouTube.

Almost got the Robotoball in there too, but I think it was cut out because of the pacing of the scene. Or maybe it just didn't read well.

You feel lucky, punk

Finished up the Colt .45 model I've been working on. Super happy with the results of the normals and the texture came out really well I think. I watched the Digital Tutors video on this, but deviated at the end to make a more precise version. I'll be texturing this in Mari later as well to see how the program compares to using dDo.

Check it out in my Props section.

After Effects UI

I wanted to expand my knowledge and brush up on my After Effects skills, so I decided to make an animated UI for one of the props in my Sci-Fi Hallway. Learned a ton about expressions and found this really neat preset called DKOscillator. Super helpful for making UI elements repeat without having to keyframe every little movement.

Not 100% happy with the way it turned out, but I think the basic idea is there and if this were to become a functional UI it would be much better. For now it is just a looping animation. The great thing is that I managed to get it into UE4 using a flipbook texture sheet; well 4 to be exact.

Copyright © 2019, C.Gabriel Maung. All rights reserved.