UE4

After Effects UI

I wanted to expand my knowledge and brush up on my After Effects skills, so I decided to make an animated UI for one of the props in my Sci-Fi Hallway. Learned a ton about expressions and found this really neat preset called DKOscillator. Super helpful for making UI elements repeat without having to keyframe every little movement.

Not 100% happy with the way it turned out, but I think the basic idea is there and if this were to become a functional UI it would be much better. For now it is just a looping animation. The great thing is that I managed to get it into UE4 using a flipbook texture sheet; well 4 to be exact.

Sci-Fi Hallway almost done

This piece is really starting to take shape. Finally got all the pieces into Unreal and now I just need to finish up some of the texturing. I've got the door animating but having some trouble getting the blueprint to actually trigger the animations. Hopefully I can render out a video when all is said and done so we can see this bad boy in action.

Learned a ton about dDo this go around and reaffirmed my love of nDo for generating tertiary details on the normal maps. Was fighting with the Quixel Suite for a while, but I think I've got the workflow down now. Well, at least I've got a general idea of what to do. Might not be a perfect workflow, but that will come with more practice.

UE4 Screenshots
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