Gears

Sci-Fi Hallway almost done

This piece is really starting to take shape. Finally got all the pieces into Unreal and now I just need to finish up some of the texturing. I've got the door animating but having some trouble getting the blueprint to actually trigger the animations. Hopefully I can render out a video when all is said and done so we can see this bad boy in action.

Learned a ton about dDo this go around and reaffirmed my love of nDo for generating tertiary details on the normal maps. Was fighting with the Quixel Suite for a while, but I think I've got the workflow down now. Well, at least I've got a general idea of what to do. Might not be a perfect workflow, but that will come with more practice.

UE4 Screenshots

Involute Gears

Check it out, made some actual working gears. Started in Illustrator, then imported the Vectors into Max, Animated with Wire Parameters and then had some fun with After Effects.

Animated Gears in 3DS Max Playing around with some After Effects.

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