Well, class is almost done. I had to jump ahead even though I'm not done with the modelling yet, but it was part of the assignment. Here's the result. At least I got a chance to see what Marmoset can do, and I'm loving it. Even threw in my own custom sky box. Can't wait to start doing this kind of treatment to all my models.
Did some refining on the vest and decimated the hair. Got a lot done, but I still have so much more to do. Most of the work I did the week will have to be redone, but oh well. I'll just chalk it up to practice for the final version. I had to get some texture maps into Max so that I could submit the material for class. So not ready for that stage yet, but I baked out a bunch of normal maps and redid my UVs. It actually gave me a good idea of what can go where. So far I've got 3 maps. One for the skin type sections and another for the Accessories; Vest, Skirt, Shirt, Shoes, etc. The last one will be for the hair, but I still have a couple of other things I'd like to make after the class is done. e.g. handcuff holder, batton, watch. So maybe there'll be a forth map or just some better use of space.
Anyways, I should go to bed. It's late. Here a turnaround from Zed Brush.
Last class of my Art Institute of Pittsburgh Online Education!
It's been a long ride, but I'm almost done. This last one should be good. It's another Character Modeling class. I'll be creating Amy Pond in here Police Outfit from The Eleventh Hour. Needed a female character to add to my portfolio so why not her I said. I'm following Ryan Kingslien's book Realistic Game Characters so it should be good. Gonna end up doing most of the work in ZBrush.
Here's a drawing I did to familiarize myself with the character.
Well, my team class is almost done. We are so close to finishing the game. Everything is falling into place now and the game is really looking good. Our programmer Dino Suvalic really out did himself and created over 50 custom script file and even make himself some custom Kismet node. Amazing!
Julianne Torielli was her usually busy self, but she managed to get a great looking character done and put together some kick ass documentation in the form of a game manual. ;) This is her design for the box art.
Pretty snazzy eh. She even turned it into an icon for us.
Daniel Nix kept delivering some awesome art for us and took on the role of Sound Designer in the end. Made Damion "Goldize" Poitier's voice-over recording sound really mystical. And speaking of Damion, I have to give a big thank you to him for even taking the time to record his voice for me. It really make the game that much more epic.
New class is under way. About 3 weeks in and I'm loving my team. Everyone just seemed to fall into their roles fairly easily. I ended up taking the lead and signing up to be the Producer so to speak. I'm also modeling, skinning and texturing. One thing that I'm also excited about is learning how to make particles in UDK with Cascade.
Got a great concept artist on our team, Daniel Nix. http://www.senphion.com/
Currently modeling a minotaur for our Boss Battle. Really crossing my finger that we can get him all animated and working in game.
Pics on the way.
So here's what I've been working on for the past couple of weeks. Finally done with the highpoly sculpt and the normals are all baked out in xNormals. Just need to do some cleanup and work on the Diffuse texture. Will also need to rig him soon, but I have another character that I need to do before then.
Class is finally over. Maya kicked my butt a little at the start, but I'm feeling pretty good about myself after rendering out this video. Wish the teacher had been a little more proactive in their teaching. I learned most of what I know about Maya through tutorials.
One more class down, Advanced Gamed Prototyping. It was a ton of fun. The student were split up into teams and we each took on a role. My team, Team Awesome, consisted of Scott Severance, Julianne Torielli, Erin Tanner, and myself. Scott was the Production Lead, Julie the Design Lead, and Erin was the Art Lead. I served as the Tech Lead, which meant I did about 90% of the programming. I used Gary Rosenzweig's code for the Platform game on flashgameu.com as a base to get me started.
Please note that this is not a full fledged game, it is a Prototype. Proof of concept if you will. None the less, it is still fun to play.
The music comes from ABSRDST on Chipmusic.org and the name of the song is Mystery Masterson and the Golden Key.
Edit: You can go here to play the game now. Flash Games