video games

Abscission of Light

Well, my team class is almost done. We are so close to finishing the game. Everything is falling into place now and the game is really looking good. Our programmer Dino Suvalic really out did himself and created over 50 custom script file and even make himself some custom Kismet node. Amazing!

Julianne Torielli was her usually busy self, but she managed to get a great looking character done and put together some kick ass documentation in the form of a game manual. ;) This is her design for the box art.

Pretty snazzy eh. She even turned it into an icon for us.

Daniel Nix kept delivering some awesome art for us and took on the role of Sound Designer in the end. Made Damion "Goldize" Poitier's voice-over recording sound really mystical. And speaking of Damion, I have to give a big thank you to him for even taking the time to record his voice for me. It really make the game that much more epic.

Candy Royale

One more class down, Advanced Gamed Prototyping. It was a ton of fun. The student were split up into teams and we each took on a role. My team, Team Awesome, consisted of Scott Severance, Julianne Torielli, Erin Tanner, and myself. Scott was the Production Lead, Julie the Design Lead, and Erin was the Art Lead. I served as the Tech Lead, which meant I did about 90% of the programming. I used Gary Rosenzweig's code for the Platform game on as a base to get me started.

Please note that this is not a full fledged game, it is a Prototype. Proof of concept if you will. None the less, it is still fun to play.

The music comes from ABSRDST on and the name of the song is Mystery Masterson and the Golden Key.

Click the image to open the game in a new window. Ideal size is 1080 x 720 px, so you may have to resize the window until I figure out how to automate the process.

Edit: You can go here to play the game now.  Flash Games

Space Assault Madness

Done for now. Class is over and I'm pretty sick of Flash for a while. At least I got most of the stuff I wanted to work, working. Added in a Pause feature, but it didn't quite work as it tend to break the game if you paused in between waves of enemies. Hopefully I can figure out how to do it later. Overall I'm pretty pleased with the results.

You can go here to play the game now. Flash Games 

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