Well, class is almost done. I had to jump ahead even though I'm not done with the modelling yet, but it was part of the assignment. Here's the result. At least I got a chance to see what Marmoset can do, and I'm loving it. Even threw in my own custom sky box. Can't wait to start doing this kind of treatment to all my models.
AIO
A little more progress
Did some refining on the vest and decimated the hair. Got a lot done, but I still have so much more to do. Most of the work I did the week will have to be redone, but oh well. I'll just chalk it up to practice for the final version. I had to get some texture maps into Max so that I could submit the material for class. So not ready for that stage yet, but I baked out a bunch of normal maps and redid my UVs. It actually gave me a good idea of what can go where. So far I've got 3 maps. One for the skin type sections and another for the Accessories; Vest, Skirt, Shirt, Shoes, etc. The last one will be for the hair, but I still have a couple of other things I'd like to make after the class is done. e.g. handcuff holder, batton, watch. So maybe there'll be a forth map or just some better use of space.
Anyways, I should go to bed. It's late. Here a turnaround from Zed Brush.
Hair WIP
Vest and Skirt almost done
Here's my progress thus far. Still need to refine the face and make some hair, but she's coming along nicely I think. The vest is not quite done, but it's getting there. Hopefully by the end of tonight it'll be done.
Amy Pond Basemesh
Slow going since I wanted to make sure all my muscles were in the right place, but now that they are I should be able to start really digging into the sculpt and adding in all the accessories.
Final class, new Project
Last class of my Art Institute of Pittsburgh Online Education!
It's been a long ride, but I'm almost done. This last one should be good. It's another Character Modeling class. I'll be creating Amy Pond in here Police Outfit from The Eleventh Hour. Needed a female character to add to my portfolio so why not her I said. I'm following Ryan Kingslien's book Realistic Game Characters so it should be good. Gonna end up doing most of the work in ZBrush.
Here's a drawing I did to familiarize myself with the character.
Abscission of Light
Well, my team class is almost done. We are so close to finishing the game. Everything is falling into place now and the game is really looking good. Our programmer Dino Suvalic really out did himself and created over 50 custom script file and even make himself some custom Kismet node. Amazing!
Julianne Torielli was her usually busy self, but she managed to get a great looking character done and put together some kick ass documentation in the form of a game manual. ;) This is her design for the box art.
Pretty snazzy eh. She even turned it into an icon for us.
Daniel Nix kept delivering some awesome art for us and took on the role of Sound Designer in the end. Made Damion "Goldize" Poitier's voice-over recording sound really mystical. And speaking of Damion, I have to give a big thank you to him for even taking the time to record his voice for me. It really make the game that much more epic.