AIO

UDK Team Project - Star Seers

New class is under way. About 3 weeks in and I'm loving my team. Everyone just seemed to fall into their roles fairly easily. I ended up taking the lead and signing up to be the Producer so to speak. I'm also modeling, skinning and texturing. One thing that I'm also excited about is learning how to make particles in UDK with Cascade.

Got a great concept artist on our team, Daniel Nix. http://www.senphion.com/

Currently modeling a minotaur for our Boss Battle. Really crossing my finger that we can get him all animated and working in game.

Pics on the way.

Health Bar Concept

Thought I had posted this earlier, but I guess I forgot. Made this for part for my Mountain Man Dan game as a potential health meter. The Vines would grow as you progress and wither as you loose health. Not sure I like how the ammo counter turned out, but I really like the mushroom and vines.

Candy Royale

One more class down, Advanced Gamed Prototyping. It was a ton of fun. The student were split up into teams and we each took on a role. My team, Team Awesome, consisted of Scott Severance, Julianne Torielli, Erin Tanner, and myself. Scott was the Production Lead, Julie the Design Lead, and Erin was the Art Lead. I served as the Tech Lead, which meant I did about 90% of the programming. I used Gary Rosenzweig's code for the Platform game on flashgameu.com as a base to get me started.

Please note that this is not a full fledged game, it is a Prototype. Proof of concept if you will. None the less, it is still fun to play.

The music comes from ABSRDST on Chipmusic.org and the name of the song is Mystery Masterson and the Golden Key.

Click the image to open the game in a new window. Ideal size is 1080 x 720 px, so you may have to resize the window until I figure out how to automate the process.

Edit: You can go here to play the game now.  Flash Games

Ognarth Final Model Render

Class project finally finished!

I think he turned out ok, but could still certainly use tons of refining. Not bad for 5 1/2 Weeks though. I did the painting in ZBrush for the first time which was an interesting experience and I think I'll do it again. :)

The normal maps also came out pretty good as I used XNormals to generate them.

Space Assault Madness

Done for now. Class is over and I'm pretty sick of Flash for a while. At least I got most of the stuff I wanted to work, working. Added in a Pause feature, but it didn't quite work as it tend to break the game if you paused in between waves of enemies. Hopefully I can figure out how to do it later. Overall I'm pretty pleased with the results.

You can go here to play the game now. Flash Games 

Copyright © 2021, C.Gabriel Maung. All rights reserved.