3D

Sci-Fi Hallway almost done

This piece is really starting to take shape. Finally got all the pieces into Unreal and now I just need to finish up some of the texturing. I've got the door animating but having some trouble getting the blueprint to actually trigger the animations. Hopefully I can render out a video when all is said and done so we can see this bad boy in action.

Learned a ton about dDo this go around and reaffirmed my love of nDo for generating tertiary details on the normal maps. Was fighting with the Quixel Suite for a while, but I think I've got the workflow down now. Well, at least I've got a general idea of what to do. Might not be a perfect workflow, but that will come with more practice.

UE4 Screenshots

Involute Gears

Check it out, made some actual working gears. Started in Illustrator, then imported the Vectors into Max, Animated with Wire Parameters and then had some fun with After Effects.

Animated Gears in 3DS Max Playing around with some After Effects.

Human Skull Sculpt

Decided I needed to bone up on my knowledge of the human skull. Pun intended, ha ha ha. Found a few tutorials that talked about the major landmarks and also read through the cranium section of Gray's Anatomy. There were lots of little bones that I didn't quite know of before like the ethmoid bone and vomer in the nose area. And some that I knew but didn't fully understand where all the nooks and crannies were located.

I managed to get my hand on a real skull from my doctor to so I could use it as reference and boy did it help. I took lots of measurements and some of the bones like the sphenoid really started to make sense once I could see them in situ.

Here's the result from various angles.... Next up is placing some tissue depth guides and building the musculature while learning all the names, origins and insertions.

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