Really loving dDo I must say. I redid the mesh a little, which meant redoing the UVs. Not too big a deal since the last texture wasn't super. Figured out how to update maps on current projects by just saving over files. Didn't do it here, but good to know for the future. I think it'll work for new meshes as well, but I'll have to experiment with that later. Here's the updated mask model with textures applied.
Here the first pass on a gas mask I made. Trying out dDo and after using it for a while I believe that I need to redo my UVs. Hopefully I can get the materials to migrate over, but I'm afraid that it won't actually happen so I'll just have to start over. More practice with the software I guess.