Props

Human Skull Sculpt

Decided I needed to bone up on my knowledge of the human skull. Pun intended, ha ha ha. Found a few tutorials that talked about the major landmarks and also read through the cranium section of Gray's Anatomy. There were lots of little bones that I didn't quite know of before like the ethmoid bone and vomer in the nose area. And some that I knew but didn't fully understand where all the nooks and crannies were located.

I managed to get my hand on a real skull from my doctor to so I could use it as reference and boy did it help. I took lots of measurements and some of the bones like the sphenoid really started to make sense once I could see them in situ.

Here's the result from various angles.... Next up is placing some tissue depth guides and building the musculature while learning all the names, origins and insertions.

Whovian back from the Holidays

Sorry for the long hiatus. The holidays really took it out of me.

I needed a little break from the Underwater scene so I decided to start work on a TARDIS model to go along with my Amy Pond model. Will probably do a little work on her before finishing up the underwater scene.

Here are the results along with a new gallery section. The image below is an early render from Marmoset before I added in wear and tear with dDo.

Check out the new gallery page too!

Sunken Treasure

New Project under way is to create an underwater scene in ZBrush. Did a quick sketch to work out my plan of attack. Started some base meshes in 3DS Max and then immediately moved into ZBrush. Got the Brain coral started and then went to town on the whiskey barrel. Really like how the wood texture came out. Next up I think should be the Treasure Chest, then probably some work on the Reef piece.

Oxygen Tank Model

Currently working on a canister model. Nothing too fancy except for the top connections. Normal Map was kind of a pain, but I managed to blur and paint in some adjustments.  Trying out the alpha map in Marmoset for the Glass part on the connector, but I'm not having much success. The dial can barely be seen at the moment, but maybe once I get the textures on there it will start looking better.

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