Custom Gun Model Working in UDK

Hooray! Actually got my gun model into a game. Still need to change the muzzle flash and add in our own bullets, but I'm so glad I got this working. As it turns out learning Flash ActionScript did come in handy. I don't think I would have been able to make it work otherwise.

Revolver Model-WIP

Here's a model I've been working on while not yelling at Flash. Just the start of the Diffuse Map and I added in a quick Specular Map to see what would happen. Polycount is a bit high at 3,448 but the team wanted a super detailed model for the main weapon. Could probably drop it to 1,000 and it would still look okay. Haven't tested it in game though.

Copyright © 2019, C.Gabriel Maung. All rights reserved.