Ognarth "The Terrible" Rawth was one of the first character I finished in ZBrush for a Character Modeling Class. I used 3 separate UVs to get the most out of the textures and each map was 2048 x 2048. Each section has 3 maps, a diffuse, a specular, and a normal map for a total of 9 map. I did it this way because I imagined that the outfit could be altered inside a game; as in different armor sets. Rigging was done in 3DS Max using the Biped.