Oxygen Tank. A model that I started in school and wanted to finish up using dDo. Did some minor sculpting in ZBrush for a little texture on the normal map, but really the bulk of the work was done in Photoshop. The dial was done in Illustrator because of the ease of creating curves and laying out text.

This model uses 2048 x 2048 Diffuse, Specular, Gloss and Normal Maps. Additionally, a Transparency map for the Glass section of the dial was placed in the alpha of the Diffuse Map.  The Gloss map was placed into the alpha channel of the Specular Map to conserve space.

Polygons: 854    Triangles: 1,676

Wire Frames

Normals on Low Poly

Normals

Copyright © 2016, C.Gabriel Maung. All rights reserved.