So excited about the class I'm taking through UArtsy. It's an Environment Creation class with a focus on modular design and implementation into UE4 taught by David Lesperance. I even got access to David's other environment class! Here's what I'm made so far.
Muscles of the Face
Finished up learning/sculpting the facial muscles. Did everything but the hyoid bone and the muscles of the throat. Those will come later, probably sometime in September.
Human Skull Sculpt
Decided I needed to bone up on my knowledge of the human skull. Pun intended, ha ha ha. Found a few tutorials that talked about the major landmarks and also read through the cranium section of Gray's Anatomy. There were lots of little bones that I didn't quite know of before like the ethmoid bone and vomer in the nose area. And some that I knew but didn't fully understand where all the nooks and crannies were located.
I managed to get my hand on a real skull from my doctor to so I could use it as reference and boy did it help. I took lots of measurements and some of the bones like the sphenoid really started to make sense once I could see them in situ.
Here's the result from various angles.... Next up is placing some tissue depth guides and building the musculature while learning all the names, origins and insertions.
Revisiting my Landscape Drawing
I miss my old bathroom Mural.
Here's the sketch I did for it and some progress on a Photoshop coloring. Much more details to add, but I think it's a good start.
Feeling like crap :(
Well, I guess ArenaNet didn't like my work or I was too late to the party. Either way I got rejected and now I feel horrible. I was really starting to get excited at the prospect of moving out to Seattle to learn more about game design. Time to move on though and hope another opportunity presents itself soon.
On the up side, PAX East 2014 is right around the corner, so at least I've got that to look forward to, and TableTop day is on Saturday.
In other news, here's the pattern I made for the Norn's skirt design. Done in Illustrator in about 2 hours. Had to make up a lot of it since the original concept was obscured quite a bit. Also, I made some fur in Max and rendered out an AO Map and Alpha to use on the back skirt.
All done!!!
Finally finished the Norn Warrior for the ArenaNet Art Test. Hooray! Time to work on a beauty shot paint over. Check out the Gallery page for all of the renders.
Home Stretch!
Almost done with the high poly and nearing the retop phase. Luckily some of the armor pieces are already low poly in Max and the rest shouldn't be too hard to get into the 7500 tri budget.
Here's some more renders but this time with the bump viewer material.