3D

Ognarth Final Model Render

Class project finally finished!

I think he turned out ok, but could still certainly use tons of refining. Not bad for 5 1/2 Weeks though. I did the painting in ZBrush for the first time which was an interesting experience and I think I'll do it again. :)

The normal maps also came out pretty good as I used XNormals to generate them.

Custom Gun Model Working in UDK

Hooray! Actually got my gun model into a game. Still need to change the muzzle flash and add in our own bullets, but I'm so glad I got this working. As it turns out learning Flash ActionScript did come in handy. I don't think I would have been able to make it work otherwise.

Revolver Model-WIP

Here's a model I've been working on while not yelling at Flash. Just the start of the Diffuse Map and I added in a quick Specular Map to see what would happen. Polycount is a bit high at 3,448 but the team wanted a super detailed model for the main weapon. Could probably drop it to 1,000 and it would still look okay. Haven't tested it in game though.

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