Colt .45 Smith & Wesson revolver model. Wanted to make a next gen Weapon so here it is. Built most of the high poly in Max and then used ZBrush for the Handle detail. The rest of the normals were generated in nDo and the texturing was done using dDo.

Texture size is 2048 x2048 on all maps.

Trigger, Hammer, and Cylinder are all separate objects and can be animated individually if necessary.

Polygons: 2,629  Triangles: 4,970


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